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i7 Draft Seating Plans Available 
After a weekend of pouring over an Excel spreadsheet, Wizzo has finally finished the first draft of the i7 seating plan. Check out the first draft, images of the room layouts, and downloadable Excel spreadsheet versions here.
19th Mar 2001 at 12:09 by blowfish 0 comment(s)
CPL Holland Rules 
The CPL have released the rules for the Q3 Tourney at the upcoming Holland CPL Event to be held in May. These are they:

Game Version Played: Quake III Arena v1.27h
Game Mod Played: OSP Newest Release
Game Mode: Tournament
Maps: Q3Tourney2, hub3tourney1, ztn3tourney1
Timelimit: 15, Forced Respawn: 5, Sudden Death Overtime,No Power-ups
Ztn3tourney1 is a custom map by Sten Uusvali and almost exact copy of Ztn3dm1 except it has the rooftop-hiding-bug removed.
Ztn3tourney1 can be downloaded here
Hub3tourney1 is a custom map by The Hubster, it and can be downloaded here
It is probably worth learning these maps as they're likely to crop up elsewhere. The UK Qualifier for this event is being held at The Playing Fields in mid April (29th afaik).
16th Mar 2001 at 14:31 by blowfish 0 comment(s)
Barrysworld Season 5 Division 2D Kicks Off 
Season 5 starts this Tuesday (20th) at 10pm versus RnF who we have briefly met once before. The maps are dm7 and dm8. Teams and rw need to be sorted out early.
16th Mar 2001 at 14:25 by blowfish 0 comment(s)
WPFFA Semi Final 
Map: ZTN3DM1
Group 1: | Server 4 (IP: 212.140.216.77:37963) | MATCH TIME: 9:30pm
(19th Monday)
Paul Lafla 56k
Chris angeleyes 56k
Anthony Shotshy 56k
David [DarK]SHEFF 56k
Elliot 4k^AtomicJam Cable
Paul JizMan Cable
Steve [EK]Blowfish Cable
Rob BBW ISDN
Nameless Larmaman ISDN
Jonathon KOTR|Creamy ISDN
16th Mar 2001 at 11:58 by blowfish 0 comment(s)
What is the world coming to? 
Well as many of you know, the big fuss in the Quake 3 scene at the moment is that the CPL made a fairly stunning announcement, stating that the World Championship Event scheduled for December has been changed from a Quake 3 event, to a Counter-Strike event. [ShackES, E-Sports] following the predictable course of 'Quake 3 is dead' etc [much in the same way that the end of Barrysworld would have spent the end of Quake 3]. Well we may as well all pack up Quake 3 and either change to CS or quit completely... what utter crap.

So far this year there have been 9 major Quake 3 tournements [ref:Chris Defends the CPL's Decision http://www.challenge-us.com/]. Reno in his column argues a few points about the 'nay-sayers'.

In the meantime we also see World Cyber Games announcing the '1st World Cyber Games (WCG)' (due to take place in Dec).

A number of people are also putting great emphasis on Doom 3 as taking the place of Quake 3, although very few of the Quake 3 players will actually be able to play the game at a reasonable speed by the sounds of things. Such an expectation on this game can't be healthy, especially on a game which seems primarily to be being written for single player.

So the CS community get a share of the money and attention for a while, many agree the game is dull to watch (with the exception of Athena's 14 March 2001 update which is a bit iffy). Most of the game seems to consist of waiting around for something to happen.

With Barrysworld being rescued from liquidation and around 140 clans now taking part in (*The All New Improved*) league, you can hardly argue that the UK q3 scene is dying off.

As was commented on XSR by a representative from Battletop: '80 percent of the people that buy the game suck. they play bots. the other 10 percent play online and download demos of the greats..these people lan and play for fun. 5 percent is in the competative scene on irc. 3 percent are in competative teams..1 percent of people above them can win things, and 1 percent above THEM lay people like c3,z4,laker,fatality,czm etc.'[sic]. The number of Quake 3 players that the CPL affects is neglible.

Coming from the Netquake scene (and ZX Spectrum) I have heard this all before. Indeed the grass often looks greener elsewhere, but the existence of one gaming community doesn't mean that all others are 'dead'. The key issue here is something which hasn't been mentioned anywhere else. The fact is most people are only now just capable of competiting online with Quake 3 due to 1. The increasing availability of broadband connections and 2. The increasing number of people with powerful PC's.
15th Mar 2001 at 17:04 by blowfish 0 comment(s)
Clan Wars Week 1 (again) 
Default win this week which is a shame as we had a lot of EK on the server ready for action. The maps were going to be cpm9 and dm12 which we have had limited experience on so would have been fun.
On another note we played RD with one of the worst setups since, erm, maybe the KIL game in bw season 3.. will have to play them again soon :)
14th Mar 2001 at 22:04 by blowfish 0 comment(s)
Ngiarena2 Map to Learn 
I noticed from the Clan Wars site that in a couple of weeks we have a game on a map called ngiarena2. Any thoughts comments about it put here or on the email discussion list. You can grab the map here.
14th Mar 2001 at 12:43 by blowfish 0 comment(s)
Rejoice @ Blowfish's WPFFA performance 
Rejoice! Blowfish, after sorting out his net settings for Wireplay servers, is now through to the semi-finals :) Final results at this site.

reposted as Blowfish decided to break the news :P
13th Mar 2001 at 21:34 by djuhn 0 comment(s)
Demo of the Week: 10 Mar 2001 (XSR) 
'Demo of the week, is a new feature on XS Reality that we publish every Saturday.'
'This has to be one of the best Quake 3 Arena demos of all time, both players performing to the best of their abilities resulting in a tight, action packed game. It really is an amazing win for czm, from being 13 to 2 down against one of the world's best Quake3 Arena players known for his Q3tourney4 skills, and known even better for his railgun skills. Good game both players.'
Download (864 kb)
Download it and find out who it is :)
13th Mar 2001 at 15:46 by blowfish 0 comment(s)
Some Friendly Advice 
Never NEVER ever defrost your freezer with a hammer and chisel.
13th Mar 2001 at 15:43 by badgercake 0 comment(s)
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